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1. Invention : is it a good business? - in Science and Industry [original thread]
To continue the silly example, one could buy your cheap pies at $10 and convert them back into 12 apples. Sell those apples for $1 each, and make $2 off of every pie they buy from you.
- by Colm McCulloch - at 2007.11.27 16:42:00
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2. Invention Love - in Science and Industry [original thread]
Originally by: DeltaH When you research a BPO you take it out of production thus there is a penalty. If you allowed ME research on invented BPCs there would be no reason not to research them. Since the creation of the BPC isn't tied to th...
- by Colm McCulloch - at 2007.09.21 14:36:00
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3. Invention Love - in Science and Industry [original thread]
I think it would be a good idea to allow any BPC to be researched just like a BPO. I don't see the harm in allowing it. It's not very time efficent, and of limited use since you only have a limited number of runs on the BPC. So you could in this ...
- by Colm McCulloch - at 2007.09.13 16:45:00
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4. Invention Love - in Science and Industry [original thread]
If the Quote screen you get to confirm your invention job would tell you what you are going to invent (much like what you get when you get a list of active jobs), you would have better control of of what you invent. You can see which of the two ty...
- by Colm McCulloch - at 2007.09.13 14:49:00
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5. Add R.Db's to invention process for commandships/AF's/Recons etc - in Science and Industry [original thread]
A very easy way to achive the same effect would be to show what the product is on the "quote" screen. There is a 50/50 shot you get one or the other. If the product on the quote screen is not the one you want, click on cancel, and get a new quote....
- by Colm McCulloch - at 2007.07.26 21:35:00
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6. Copy Slots, Implants and Datacores - in Science and Industry [original thread]
That sounds like it would be a good boon for the researcher. If you currently have a large tower with 12 moble labs, you would instead be able to fit 10 of the intensive labs. And you would go from 144 slots (12 x 12) to 180 (10 x 18) slots. A g...
- by Colm McCulloch - at 2007.07.26 21:24:00
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7. Mining mission question - in Science and Industry [original thread]
Originally by: CCP Chronotis Hrmm, if there is a way to add these back in, it would be nice. I'll chat with Zrakor and Oveur and see what we can do possibly for the future. The easiest one that pops to mind, is ore types only found in dung...
- by Colm McCulloch - at 2007.07.26 20:53:00
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8. Limit to # of POS put up in 1 day? - in Science and Industry [original thread]
That is true, only one POS per day (DT to DT). I have heard that an alliance has a 5 per day limit, but can't confirm that.
- by Colm McCulloch - at 2007.06.27 14:19:00
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9. Mining Resource - in Science and Industry [original thread]
I belive that is the adjustment for the Tech II mining crystal, but I don't have that info in front of me to confirm.
- by Colm McCulloch - at 2007.06.25 16:23:00
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10. [Revelations] The Complete Miner's Guide - ver. 2.0 [new & rewritten] - in Science and Industry [original thread]
Originally by: Soet Flicka14 Great guide! I have one question though, anyone please feel free to answer. My skiff has a yield of 2470.7m3 / 40 = 61 Mercoxit every 3 minutes (without Mining Laser Upgrades, 2723.9m3 with). Now, according to...
- by Colm McCulloch - at 2007.04.06 21:59:00
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